

You have to build mushroom farms, food stands, beds, toilets and more. If they die, they go to limbo, taking them out of your immediate reach another sinner will arrive a little later, but I’m baffled as to why needs factor into a game about torturing the damned. That’s right – despite being dead, you need to feed them, ensure they have enough water, give them a place to sleep. Your “sinners” have needs which you have to fulfil, otherwise they start complaining and ultimately expire. The problem with Hell Architect is that it feels like some Satanic version of a renaissance faire, where the pitchforks are made of plastic and no-one really gets hurt. And then someone gets out of a lava pit to have a poo.

Sandbox mode gives you more freedom and, while it takes effort, there’s a certain satisfaction in sitting back and just taking in the screams. In fact, story mode is one of the highlights of the game some of the humour is hit-and-miss but if you’re not chuckling every now and then you might want to check your pulse. I’m not talking about the way Hell Architect casts you as a lesser demon, looking to prove your worth to the big boss. Unfortunately, that initial joy diminishes when you realise you’re not really the one in charge. And, as you watch them work you’ll have a grin a mile wide, doubly so if you got a kick out of hurling fairies into your Dungeon Keeper 2 torture chamber. Yes, the people you’re tasked with tormenting build the machines you’re going to use on them.
#Hell architect igg upgrade#
Their suffering is your bread and butter and when you’re not shoving them into torture machines (this is the fire and brimstone view of hell), they’re harvesting the materials you need to construct and upgrade those machines, then setting about building them. Hell Architect puts you in charge of designing a circle of Hell, figuring out the best ways to torture the sinners who drip into your domain. Unfortunately, in Hell Architect’s case, the people in question are needy, clueless idiots.
